Tuesday, August 21, 2018

INTERACTIVE MULTIMEDIA

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                       INTERACTIVE MULTIMEDIA

Image result for multimedia images


Multimedia is content that uses a combination of different content forms such as text, audio, images, animations, video and interactive content. Multimedia contrasts with media that use only rudimentary computer displays such as text-only or traditional forms of printed or hand-produced material.
Multimedia can be recorded and played, displayed, interacted with or accessed by information content processing devices, such as computerized and electronic devices, but can also be part of a live performance. Multimedia devices are electronic media devices used to store and experience multimedia content. Multimedia is distinguished from mixed media in fine art; for example, by including audio it has a broader scope. In the early years of multimedia the term "rich media" was synonymous with interactive multimedia, and "hypermedia" was an application of multimedia. 

EXAMPLES OF MULTIMEDIA
Resulta ng larawan para sa multimedia imagesImage result for multimedia images

EXAMPLE VIDEOS



INTERACTIVITY


Abstract

Multimedia systems have so far been presented as information presenting programmes. The designer of a system has some message or information to convey to his potential clients. He therefore organises this information to its best advantage, that is the way in which it is most persuasively and clearly presented. The organisational tasks will include deciding how to present each piece of information as a multimedia object and how to allow the client to navigate between the objects. The designer will use the design tools discussed in earlier chapters to integrate his objects into a coherent presentation. The tool he uses will create the presentation according to the designer’s intentions. A limited amount of client interaction with the presentation is possible, just sufficient to enable the client to navigate his way through it. Whilst the format of this interactivity can appear to be sophisticated, in reality there is no more to it than selecting options by pressing a button. In essence, all currently available multimedia systems are concerned with presenting information.

MULTIMEDIA CONTENT/RICH CONTENT IN THE ONLINE ENVIRONMENT AND USER EXPERIENCE
User experience can be defined as what impact's on the user's perception of something, i.e. it relates to more subjective and emotional aspects. Philipps and Chaparro (2009), based on experimental research, argue that “An attractive homepage entices users to view more of the site and creates feelings of interest and initial satisfaction. If the homepage is unattractive, users do not appear to be interested, nor do they desire more interaction with the site. Designers must develop a homepage that not only attracts user’ attention but also engages them. This research suggests that an attractive site is more likely to pull in users than an unattractive site regardless of how well it is designed from a usability standpoint. An unattractive site, despite high usability, does not attract user interest and maintains low satisfaction.”.
“Experience is an almost overwhelmingly rich concept, with a long history of debate and many attempts to "define" it (Jay, 2004). I primarily focus on experiences as meaningful, personally encountered events (in German: "Erlebnis") and not so much on the knowledge gained through these events (in German: "Erfahrung"). These experiences are memorized stories of use and consumption and distinct from the immediate moment-by-moment experience (e.g., Forlizzi & Battarbee, 2004; Kahneman, 1999). While the immediate moment-by-moment experience is certainly interesting, memorized experience is of more practical relevance. This is simply because most of our waking time, we are feasting on vivid memories of the past (or anticipations) rather than on immediate pleasures.” 
Toward the conclusion in this Hassenzahl then defines experience with a simple three level conceptual model: The Why, the what and the how“It starts from the Why, tries to clarify the needs and emotions involved in an activity, the meaning, the experience. Only then, it determines functionality that is able to provide the experience (the What) and an appropriate way of putting the functionality to action (the How). Experience Design wants the Why, What and How to chime together, but with the Why, the needs and emotions, setting the tone”.
The goal of user experience design (UXD) can, according to be derived from socio-psychological scientist Kurt Lewin's equation of behaviour: B = f (P,E) ( B – Behaviour; f – Function; P – Person; E – Environment ).
See also: Interaction design, user experience and usability (overview article), usabilityUser interaction and user interface design                                                        


Definition - What does Web 3.0 mean?

Web 3.0 is slated to be the new paradigm in web interaction and will mark a fundamental change in how developers create websites, but more importantly, how people interact with those websites. Computer scientists and Internet experts believe that this new paradigm in web interaction will further make people's online lives easier and more intuitive as smarter applications such as better search functions give users exactly what they are looking for, since it will be akin to an artificial intelligence which understands context rather than simply comparing keywords, as is currently the case.
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Definition - What does Web 2.0 mean?

Web 2.0 is the name used to the describe the second generation of the world wide web, where it moved static HTML pages to a more interactive and dynamic web experience. Web 2.0 is focused on the ability for people to collaborate and share information online via social media, blogging and Web-based communities.
Web 2.0 signaled a change in which the world wide web became an interactive experience between users and Web publishers, rather than the one-way conversation that had previously existed. It also represents a more populist version of the Web, where new tools made it possible for nearly anyone to contribute, regardless of their technical knowledge.
Web 2.0 is pronounced web-two-point-o.

Techopedia explains Web 2.0

The meaning of the term Web 2.0 has evolved over time, but it has come include social media as a major component. Although community has always been a part of the web, new web applications such as AJAX and more modern browsers began providing opportunities for people to express themselves online as never before, and to combine applications to create a more integrated web. By 2005, the term Web 2.0 was well-established, and companies such as Google made huge strides to integrate information online. For example, a website that reviews restaurants may use social media, user-generated content, photographs from Flickr, Google maps, and content from around the web to create a more complete user experience.
To a certain extent, Web 2.0 is just an overused buzzword. On the other hand, there is a genuine difference between the brochure-ware websites in the early '90s versus the rich web apps of the modern web.

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Definition - What does Web 1.0 mean?

Web 1.0 refers to the first stage in the World Wide Web, which was entirely made up of web pages connected by hyperlinks. Although the exact definition of Web 1.0 is a source of debate, it is generally believed to refer to the web when it was a set of static websites that were not yet providing interactive content. In Web 1.0, applications were also generally proprietary.
Exactly where Web 1.0 ends and Web 2.0 begins cannot be determined as this a change that happened gradually over time as the internet becamResulta ng larawan para sa WEB 1.0 DEFINITIONe more interactive.

Techopedia explains Web 1.0

Since 2004, Web 2.0 has been the term used to describe the social web, where social networking sites hold a prominent place in users' online activities. The shift to this more interactive web from Web 1.0 generally occurred as a result of technological changes that made the internet – and the ability to develop content – more accessible. These changes include broadband internet, better browsers, AJAX and the mass development of widgets. In Web 2.0, applications are also more likely to be open source, providing users with a greater ability to influence the web.

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